Tuesday, January 19, 2010

Aston Martin

Here's an Aston Martin I modeled out in Maya.

HalfLife2 Scene

Here's another level me and Serozh Sarkisyan worked on.










Melerond




I started out by painting the concept and blocking it out in 3D. I again used Z Brush for the ground and the main buildings to give it that cartoony style I was going for in my initial concept. I used a direct light source and tweaked it until i got the shadows right.

Nox Camp

I created this scene by painting out the concept in my head. I than blocked it out in 3D Max using simple geometry objects. I played a lot with Z Brush in this scene and it proved most useful for the terrain. Most of my textures are hand painted.




Here was a huge scene modeled in 3D Max with Mental Rey as well.




Dirty Room

This was modeled and textured in 3D max using Mental Rey.






BioShock_Level

Here's a level me and my friend created in the Unreal Editor.





The floating pod was inspired by the Shield Scanner robot in Half Life2: Rising the Bar [pg. 83]